| ParticleSystemAnimationMode | The animation mode. | 
| ParticleSystemAnimationType | The animation type. | 
| ParticleSystemCollisionMode | Whether to use 2D or 3D colliders for particle collisions. | 
| ParticleSystemCollisionQuality | Quality of world collisions. Medium and low quality are approximate and may leak particles. | 
| ParticleSystemCollisionType | The type of collisions to use for a given particle system. | 
| ParticleSystemCurveMode | The particle curve mode. | 
| ParticleSystemCustomData | Which stream of custom particle data to set. | 
| ParticleSystemCustomDataMode | Which mode the Custom Data module uses to generate its data. | 
| ParticleSystemEmitterVelocityMode | Control how a Particle System calculates its velocity. | 
| ParticleSystemGradientMode | The particle gradient mode. | 
| ParticleSystemInheritVelocityMode | How to apply emitter velocity to particles. | 
| ParticleSystemMeshShapeType | The mesh emission type. | 
| ParticleSystemNoiseQuality | The quality of the generated noise. | 
| ParticleSystemOverlapAction | What action to perform when the particle trigger module passes a test. | 
| ParticleSystemRenderMode | The rendering mode for particle systems. | 
| ParticleSystemRenderSpace | How particles are aligned when rendered. | 
| ParticleSystemScalingMode | Control how particle systems apply transform scale. | 
| ParticleSystemShapeMultiModeValue | The mode used to generate new points in a shape. | 
| ParticleSystemShapeTextureChannel | The texture channel. | 
| ParticleSystemShapeType | The emission shape. | 
| ParticleSystemSimulationSpace | The space to simulate particles in. | 
| ParticleSystemSortMode | The sorting mode for particle systems. | 
| ParticleSystemStopAction | The action to perform when the Particle System stops. | 
| ParticleSystemStopBehavior | The behavior to apply when calling Stop. | 
| ParticleSystemSubEmitterProperties | The properties of sub-emitter particles. | 
| ParticleSystemSubEmitterType | The events that cause new particles to be spawned. | 
| ParticleSystemTrailMode | Choose how Particle Trails are generated. | 
| ParticleSystemTrailTextureMode | Choose how textures are applied to Particle Trails. | 
| ParticleSystemTriggerEventType | The different types of particle triggers. | 
| ParticleSystemVertexStream | All possible particle system vertex shader inputs. | 
| UVChannelFlags | A flag representing each UV channel. |