struct in UnityEngine
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Structure describing an Update Zone.
UpdateZones are used when updating the full custom render texture is not required. They are defined by a position, a size and a rotation inside the surface of the texture. Multiple Update Zones can be set up in order to update different parts of the texture at the same time. See Also: CustomRenderTexture.
|needSwap||If true, and if the texture is double buffered, a request is made to swap the buffers before the next update. Otherwise, the buffers will not be swapped.|
|passIndex||Shader Pass used to update the Custom Render Texture for this Update Zone.|
|rotation||Rotation of the Update Zone.|
|updateZoneCenter||Position of the center of the Update Zone within the Custom Render Texture.|
|updateZoneSize||Size of the Update Zone.|
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