Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

Advertisement

class in UnityEngine.Advertisements

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Unity Ads.

Static Properties

debugModeControls the amount of logging output from the advertisement system.
gameIdReturns the game identifier for the current platform.
isInitializedReturns whether the advertisement system is initialized successfully.
isShowingReturns whether an advertisement is currently being shown.
isSupportedReturns if the current platform is supported by the advertisement system.
testModeReturns whether the testing mode is enabled.
versionReturns the current Unity Ads version.

Static Methods

GetPlacementStateReturns the placement state.
InitializeManually initializes the advertisement system. Normally this is done from editor, and you should only call this method if you are using UnityAds with automatic initialization disabled.
IsReadyReturns whether an advertisement is ready to be shown. Placements are configured per game in the UnityAds admin site, where you can also set your default placement.
SetMetaDataSets various metadata for Unity Ads.
ShowShow an advertisement in your project.

Did you find this page useful? Please give it a rating: