class in UnityEditor.Build.Content
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Container for holding asset loading information for an AssetBundle to be built.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
|bundleAssets||List of asset loading information for an AssetBundle.|
|bundleName||Friendly AssetBundle name.|
|AssetBundleInfo||Default constructor for an empty AssetBundleInfo.|
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