class in UnityEditor.Build.Content
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Container for holding information about where objects will be serialized in a build.
This class helps ensure that Object references can be correctly resolved in the final built data.
Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.
|BuildReferenceMap||Default constructor for an empty BuildReferenceMap.|
|AddMapping||Adds a mapping for a single Object to where it will be serialized out to the build.|
|AddMappings||Adds mappings for a set of Objects to where they will be serialized out to the build.|
|Dispose||Dispose the BuildReferenceMap destroying all internal state.|
|Equals||Returns true if the objects are equal.|
|GetHash128||Gets the hash for the BuildReferenceMap.|
|GetHashCode||Gets the hash code for the BuildReferenceMap.|
|GetObjectData||ISerializable method for serialization support outside of Unity's internal serialization system.|
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