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WebGL

class in UnityEditor

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Implemented in:UnityEditor

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Description

WebGL specific player settings.

Static Properties

compressionFormatCompressionFormat defines the compression type that the WebGL resources are encoded to.
dataCachingEnables automatic caching of asset data.
debugSymbolsEnables generation of debug symbols file in the build output directory.
exceptionSupportException support for WebGL builds.
linkerTargetAllows you to specify the web build format that is used when you build your project.
memorySizeMemory size for WebGL builds in MB.
nameFilesAsHashesEnables using MD5 hash of the uncompressed file contents as a filename for each file in the build.
templatePath to the WebGL template asset.

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