struct in UnityEngine.Experimental.Rendering
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Values for the raster state.
See Also: ShaderLab: Culling & Depth Testing.
|Default||Default values for the raster state.|
|cullingMode||Controls which sides of polygons should be culled (not drawn).|
|depthClip||Enable clipping based on depth.|
|offsetFactor||Scales the maximum Z slope.|
|offsetUnits||Scales the minimum resolvable depth buffer value.|
|RasterState||Creates a new raster state with the given values.|
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