Lets you programmatically build players or AssetBundles which can be loaded from the web.
| isBuildingPlayer | Is a player currently being built? | 
| BuildAssetBundle | Builds an asset bundle. | 
| BuildAssetBundleExplicitAssetNames | Builds an asset bundle, with custom names for the assets. | 
| BuildAssetBundles | Build all AssetBundles specified in the editor. | 
| BuildPlayer | Builds a player. | 
| GetCRCForAssetBundle | Extract the crc checksum for the given AssetBundle. | 
| GetHashForAssetBundle | Extract the hash for the given AssetBundle. | 
| IsBuildTargetSupported | Returns true if the specified build target is currently available in the Editor. | 
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