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public static Camera.CameraCallback onPostRender;


Event that is fired after any camera finishes rendering.

using UnityEngine;
public class ExampleClass : MonoBehaviour
    // callback to be called after any camera finishes rendering
    public void MyPostRender(Camera cam)
        Debug.Log("PostRender " + gameObject.name + " from camera " + cam.gameObject.name);

public void OnEnable() { // register the callback when enabling object Camera.onPostRender += MyPostRender; }

public void OnDisable() { // remove the callback when disabling object Camera.onPostRender -= MyPostRender; } }

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