Specifies how the world up vector used by the aim constraint is defined.
SceneUp | Uses and defines the world up vector as the Unity scene up vector (the Y axis). |
ObjectUp | Uses and defines the world up vector as a vector from the constrained object, in the direction of the up object. |
ObjectRotationUp | Uses and defines the world up vector as relative to the local space of the object. |
Vector | Uses and defines the world up vector as a vector specified by the user. |
None | Neither defines nor uses a world up vector. |
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