class in UnityEngine
/
Inherits from:Object
/
Implemented in:UnityEngine.TextRenderingModule
Switch to ManualScript interface for font assets.
You can use this class to dynamically switch fonts on GUI texts or Text Meshes.
See Also: GUIText and TextMesh.
ascent | The ascent of the font. |
characterInfo | Access an array of all characters contained in the font texture. |
dynamic | Is the font a dynamic font. |
fontSize | The default size of the font. |
lineHeight | The line height of the font. |
material | The material used for the font display. |
Font | Create a new Font. |
GetCharacterInfo | Get rendering info for a specific character. |
HasCharacter | Does this font have a specific character? |
RequestCharactersInTexture | Request characters to be added to the font texture (dynamic fonts only). |
CreateDynamicFontFromOSFont | Creates a Font object which lets you render a font installed on the user machine. |
GetMaxVertsForString | Returns the maximum number of verts that the text generator may return for a given string. |
GetOSInstalledFontNames | Get names of fonts installed on the machine. |
textureRebuilt | Set a function to be called when the dynamic font texture is rebuilt. |
hideFlags | Should the object be hidden, saved with the Scene or modifiable by the user? |
name | The name of the object. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the GameObject. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Do not destroy the target Object when loading a new Scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Clones the object original and returns the clone. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |
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