Legacy Documentation: Version 2018.2 (Go to current version)
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class in UnityEditor.Build.Content


Implemented in:UnityEditor

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Container for holding preload information for a given serialized Asset.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.


addressFriendly name used to load the built asset.
assetGUID for the given asset.
includedObjectsList of objects that an asset contains in its source file.
referencedObjectsList of objects that an asset references.


AssetLoadInfoDefault constructor for an empty AssetLoadInfo.

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