Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

ImageEffectOpaque

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Any Image Effect with this attribute will be rendered after opaque geometry but before transparent geometry.

This allows for effects which extensively use the depth buffer (SSAO, etc) to affect only opaque pixels. This attribute can be used to reduce the amount of visual artifacts in a scene with post processing.

Did you find this page useful? Please give it a rating: