struct in UnityEngine
/
Implemented in:UnityEngine.ParticleSystemModule
Switch to ManualScript interface for the Collision module.
See Also: ParticleSystem, ParticleSystem.collision.
| bounce | How much force is applied to each particle after a collision. | 
| bounceMultiplier | Change the bounce multiplier. | 
| colliderForce | How much force is applied to a Collider when hit by particles from this Particle System. | 
| collidesWith | Control which layers this particle system collides with. | 
| dampen | How much speed is lost from each particle after a collision. | 
| dampenMultiplier | Change the dampen multiplier. | 
| enabled | Enable/disable the Collision module. | 
| enableDynamicColliders | Allow particles to collide with dynamic colliders when using world collision mode. | 
| lifetimeLoss | How much a particle's lifetime is reduced after a collision. | 
| lifetimeLossMultiplier | Change the lifetime loss multiplier. | 
| maxCollisionShapes | The maximum number of collision shapes that will be considered for particle collisions. Excess shapes will be ignored. Terrains take priority. | 
| maxKillSpeed | Kill particles whose speed goes above this threshold, after a collision. | 
| maxPlaneCount | The maximum number of planes it is possible to set as colliders. | 
| minKillSpeed | Kill particles whose speed falls below this threshold, after a collision. | 
| mode | Choose between 2D and 3D world collisions. | 
| multiplyColliderForceByCollisionAngle | If true, the collision angle is considered when applying forces from particles to Colliders. | 
| multiplyColliderForceByParticleSize | If true, particle sizes are considered when applying forces to Colliders. | 
| multiplyColliderForceByParticleSpeed | If true, particle speeds are considered when applying forces to Colliders. | 
| quality | Specifies the accuracy of particle collisions against colliders in the scene. | 
| radiusScale | A multiplier applied to the size of each particle before collisions are processed. | 
| sendCollisionMessages | Send collision callback messages. | 
| type | The type of particle collision to perform. | 
| voxelSize | Size of voxels in the collision cache. | 
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