Legacy Documentation: Version 2018.2 (Go to current version)
LanguageEnglish
  • C#

MaterialType

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The type of the material used to render a terrain object. Could be one of the built-in types or custom.

Properties

BuiltInStandardA built-in material that uses the standard physically-based lighting model. Inputs supported: smoothness, metallic / specular, normal.
BuiltInLegacyDiffuseA built-in material that uses the legacy Lambert (diffuse) lighting model and has optional normal map support.
BuiltInLegacySpecularA built-in material that uses the legacy BlinnPhong (specular) lighting model and has optional normal map support.
CustomUse a custom material given by Terrain.materialTemplate.

Did you find this page useful? Please give it a rating: