Legacy Documentation: Version 2018.2 (Go to current version)
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struct in UnityEditor.Build.Content

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Scene dependency information generated from the ContentBuildInterface.PrepareScene API.

Note: this class and its members exist to provide low-level support for the Scriptable Build Pipeline package. This is intended for internal use only; use the Scriptable Build Pipeline package to implement a fully featured build pipeline. You can install this via the Unity Package Manager.


globalUsageLighting information used by the scene.
processedScenePath to the post processed version of the scene.
referencedObjectsList of objects referenced by the scene.
sceneScene's original asset path.

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