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public static RuntimePlatform platform;


Returns the platform the game is running on (Read Only).

Use this property if you need to do some platform dependent work.

using UnityEngine;

public class ExampleClass : MonoBehaviour { void Start() { if (Application.platform == RuntimePlatform.WindowsPlayer) Debug.Log("Do something special here"); } }

See Also: RuntimePlatform enum, SystemInfo class.

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