A component that will render to the screen after all normal rendering has completed when attached to a Canvas. Designed for GUI application.
See Also:Canvas.
absoluteDepth | Depth of the renderer relative to the root canvas. |
cull | Indicates whether geometry emitted by this renderer is ignored. |
hasMoved | True if any change has occured that would invalidate the positions of generated geometry. |
hasPopInstruction | Enable 'render stack' pop draw call. |
hasRectClipping | True if rect clipping has been enabled on this renderer. See Also: CanvasRenderer.EnableRectClipping, CanvasRenderer.DisableRectClipping. |
materialCount | The number of materials usable by this renderer. |
popMaterialCount | The number of materials usable by this renderer. Used internally for masking. |
relativeDepth | Depth of the renderer realative to the parent canvas. |
Clear | Remove all cached vertices. |
DisableRectClipping | Disables rectangle clipping for this CanvasRenderer. |
EnableRectClipping | Enables rect clipping on the CanvasRendered. Geometry outside of the specified rect will be clipped (not rendered). |
GetAlpha | Get the current alpha of the renderer. |
GetColor | Get the current color of the renderer. |
GetMaterial | Gets the current Material assigned to the CanvasRenderer. |
GetPopMaterial | Gets the current Material assigned to the CanvasRenderer. Used internally for masking. |
SetAlpha | Set the alpha of the renderer. Will be multiplied with the UIVertex alpha and the Canvas alpha. |
SetColor | Set the color of the renderer. Will be multiplied with the UIVertex color and the Canvas color. |
SetMaterial | Set the material for the canvas renderer. If a texture is specified then it will be used as the 'MainTex' instead of the material's 'MainTex'. See Also: CanvasRenderer.SetMaterialCount, CanvasRenderer.SetTexture. |
SetMesh | Sets the Mesh used by this renderer. |
SetPopMaterial | Set the material for the canvas renderer. Used internally for masking. |
SetTexture | Sets the texture used by this renderer's material. |
AddUIVertexStream | Take the Vertex steam and split it corrisponding arrays (positions, colors, uv0s, uv1s, normals and tangents). |
CreateUIVertexStream | Convert a set of vertex components into a stream of UIVertex. |
SplitUIVertexStreams | Given a list of UIVertex, split the stream into it's component types. |
onRequestRebuild | (Editor Only) Event that gets fired whenever the data in the CanvasRenderer gets invalidated and needs to be rebuilt. |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
tag | The tag of this game object. |
transform | The Transform attached to this GameObject. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
CompareTag | Is this game object tagged with tag ? |
GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Returns a copy of the object original. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |