Animation clips to split animation into.
| curves | Additionnal curves that will be that will be added during the import process. | 
| cycleOffset | Offset to the cycle of a looping animation, if a different time in it is desired to be the start. | 
| events | AnimationEvents that will be added during the import process. | 
| firstFrame | First frame of the clip. | 
| hasAdditiveReferencePose | Enable to defines an additive reference pose. | 
| heightFromFeet | Keeps the feet aligned with the root transform position. | 
| heightOffset | Offset to the vertical root position. | 
| keepOriginalOrientation | Keeps the vertical position as it is authored in the source file. | 
| keepOriginalPositionXZ | Keeps the vertical position as it is authored in the source file. | 
| keepOriginalPositionY | Keeps the vertical position as it is authored in the source file. | 
| lastFrame | Last frame of the clip. | 
| lockRootHeightY | Enable to make vertical root motion be baked into the movement of the bones. Disable to make vertical root motion be stored as root motion. | 
| lockRootPositionXZ | Enable to make horizontal root motion be baked into the movement of the bones. Disable to make horizontal root motion be stored as root motion. | 
| lockRootRotation | Enable to make root rotation be baked into the movement of the bones. Disable to make root rotation be stored as root motion. | 
| loop | Is the clip a looping animation? | 
| loopPose | Enable to make the motion loop seamlessly. | 
| loopTime | Enable to make the clip loop. | 
| maskNeedsUpdating | Returns true when the source AvatarMask has changed. This only happens when ModelImporterClipAnimation.maskType is set to ClipAnimationMaskType.CopyFromOther To force a reload of the mask, simply set ModelImporterClipAnimation.maskSource to the desired AvatarMask. | 
| maskSource | The AvatarMask used to mask transforms during the import process. | 
| maskType | Define mask type. | 
| mirror | Mirror left and right in this clip. | 
| name | Clip name. | 
| rotationOffset | Offset in degrees to the root rotation. | 
| takeName | Take name. | 
| wrapMode | The wrap mode of the animation. |