Version: 5.3

SyncList<T0>

class in UnityEngine.Networking

매뉴얼로 전환

설명

This list synchronizes it contents from server to clients, like [SyncVar].

Can be a member variable of a NetworkBehaviour script.

변수

CallbackThe delegate type used for SyncListChanged.

Public 함수

AddSame as List:Add() but the item is added on clients.
ClearSame as List:Clear() but the list is cleared on clients.
DeserializeItemThis method is used when deserializing SyncList items from a stream.
DirtyMarks an item in the list as dirty, so it will be updated on clients.
InitializeBehaviourInternal function.
InsertSame as List::Insert() but also inserts into list on clients.
RemoveSame as List:Remove except removes on clients also.
RemoveAtSame as List:Remove except it removes the index on clients also.
SerializeItemThis is used to write a value object from a SyncList to a stream.

보호되는 함수

DeserializeItemThis method is used when deserializing SyncList items from a stream.
SerializeItemThis is used to write a value object from a SyncList to a stream.

델리게이트

SyncListChangedA delegate that can be populated to recieve callbacks when the list changes.