Version: 5.3

Cubemap

class in UnityEngine

/

다음으로부터 상속:Texture

매뉴얼로 전환

설명

Class for handling cube maps, Use this to create or modify existing cube map assets.

변수

formatThe format of the pixel data in the texture (Read Only).
mipmapCountHow many mipmap levels are in this texture (Read Only).

생성자

CubemapCreate a new empty cubemap texture.

Public 함수

ApplyActually apply all previous SetPixel and SetPixels changes.
GetPixelReturns pixel color at coordinates (face, x, y).
GetPixelsReturns pixel colors of a cubemap face.
SetPixelSets pixel color at coordinates (face, x, y).
SetPixelsSets pixel colors of a cubemap face.
SmoothEdgesPerforms smoothing of near edge regions.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.
anisoLevelAnisotropic filtering level of the texture.
filterModeFiltering mode of the texture.
heightHeight of the texture in pixels. (Read Only)
mipMapBiasMip map bias of the texture.
widthWidth of the texture in pixels. (Read Only)
wrapModeWrap mode (Repeat or Clamp) of the texture.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.
GetNativeTexturePtrRetrieve native ('hardware') pointer to a texture.

정적 함수

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateReturns a copy of the object original.
SetGlobalAnisotropicFilteringLimitsSets Anisotropic limits.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.