Version: 5.3 (switch to 5.4b)
언어English
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Component.GetComponentsInChildren

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

닫기

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

닫기

취소

Switch to Manual
public function GetComponentsInChildren(t: Type, includeInactive: bool = false): Component[];
public Component[] GetComponentsInChildren(Type t, bool includeInactive = false);
public function GetComponentsInChildren(t: Type, includeInactive: bool = false): Component[];
public Component[] GetComponentsInChildren(Type t, bool includeInactive = false);

파라미터

t 가져올 컴포넌트의 유형
includeInactive 비활성화 컴포넌트도 포함할지 여부

Description

Returns all components of Type type in the GameObject or any of its children.


        
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Component[] hingeJoints; void Start() { hingeJoints = GetComponentsInChildren<HingeJoint>(); foreach (HingeJoint joint in hingeJoints) { joint.useSpring = false; } } }

public function GetComponentsInChildren(includeInactive: bool): T[];
public T[] GetComponentsInChildren(bool includeInactive);

파라미터

includeInactive 비활성화 컴포넌트도 포함할지 여부

Returns

T[] A list of all found components matching the specified type.

Description

제네릭 버전. 자세한 정보는 Generic Functions를 참조하십시오.


public function GetComponentsInChildren(): T[];
public T[] GetComponentsInChildren();

Returns

T[] A list of all found components matching the specified type.

Description

제네릭 버전. 자세한 정보는 Generic Functions를 참조하십시오.