Version: 5.3

RenderBufferStoreAction

enumeration

매뉴얼로 전환

설명

Handling of storing RenderBuffer contents after it was an active RenderTarget and another RenderTarget was set.

Please note that not all platforms have load/store actions, so this setting might be ignored at runtime. Generally mobile-oriented graphics APIs (OpenGL ES, Metal) take advantage of these settings.

변수

StoreMake RenderBuffer to Store its contents.
DontCareRenderBuffer will try to skip storing its contents.