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class in UnityEngine.Networking
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The details of a network message received by a client or server on a network connection.
|MaxMessageSize||The size of the largest message in bytes that can be sent on a NetworkConnection.|
|channelId||The transport layer channel the message was sent on.|
|conn||The connection the message was recieved on.|
|msgType||The id of the message type of the message.|
|reader||A NetworkReader object that contains the contents of the message.|
|ReadMessage||ReadMessage is used to extract a typed network message from the NetworkReader of a NetworkMessage object.|
|Dump||Returns a string with the numeric representation of each byte in the payload.|