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class in UnityEngine.Networking

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The details of a network message received by a client or server on a network connection.

Static Variables

MaxMessageSizeThe size of the largest message in bytes that can be sent on a NetworkConnection.


channelIdThe transport layer channel the message was sent on.
connThe connection the message was recieved on.
msgTypeThe id of the message type of the message.
readerA NetworkReader object that contains the contents of the message.

Public Functions

ReadMessageReadMessage is used to extract a typed network message from the NetworkReader of a NetworkMessage object.

Static Functions

DumpReturns a string with the numeric representation of each byte in the payload.