class in UnityEngine.Networking.Match
/
다음으로부터 상속:Networking.Match.Request
JSON object to request a UNET match destruction.
networkId | NetworkID of the match to destroy. |
DestroyMatchRequest | Class constructor. |
IsValid | Accessor to verify if the contained data is a valid request with respect to initialized variables and accepted parameters. |
ToString | Provides string description of current class data. |
accessTokenString | The JSON encoded binary access token this client uses to authenticate its session for future commands. |
appId | AppID for the current game, required in every request. This is generated from the Cloud API. |
domain | Domain for the request. All commands will be sandboxed to their own domain; For example no clients with domain 1 will see matches with domain 2. This can be used to prevent incompatible client versions from communicating. |
projectId | The Cloud Project Id for this game, required in every request. This is used to match games of the same type. |
sourceId | SourceID for the current client, required in every request. This is generated from the Cloud API. |
version | Matchmaker protocol version info. |