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Object.FindObjectsOfType

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public static function FindObjectsOfType(type: Type): Object[];
public static Object[] FindObjectsOfType(Type type);

파라미터

type 오브젝트의 이름을 나타냅니다.

Returns

Object[] The array of objects found matching the type specified.

Description

모든 활성화한 로드된 type 타입의 오브젝트 리스트를 반환합니다.

It will return no assets (meshes, textures, prefabs, ...) or inactive objects.

Please note that this function is very slow. It is not recommended to use this function every frame. In most cases you can use the singleton pattern instead.

	// When clicking on the object, it will disable all springs on all 
	// hinges in the scene.

function OnMouseDown () { var hinges : HingeJoint[] = FindObjectsOfType(HingeJoint) as HingeJoint[]; for (var hinge : HingeJoint in hinges) { hinge.useSpring = false; } }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnMouseDown() { HingeJoint[] hinges = FindObjectsOfType(typeof(HingeJoint)) as HingeJoint[]; foreach (HingeJoint hinge in hinges) { hinge.useSpring = false; } } }