Version: 5.3

AnimatorOverrideController

class in UnityEngine

/

다음으로부터 상속:RuntimeAnimatorController

매뉴얼로 전환

설명

Interface to control AnimatorOverrideController.

AnimatorOverrideController is used to override clips from a controller to specialize some animations for a given avatar.
Swapping Animator.runtimeAnimatorController with an AnimatorOverrideController based on the same AnimatorController at runtime doesn't reset state machine's current state.

Animator animator = GetComponent<Animator>();

AnimatorOverrideController overrideController = new AnimatorOverrideController();

animator.runtimeAnimatorController = overrideController;

변수

clipsReturns the list of orignal clip from the controller and their override clip.
runtimeAnimatorControllerThe Controller that the AnimatorOverrideController overrides.
this[string]Returns either the overriding clip if set or the original clip named name.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.
animationClipsRetrieves all AnimationClip used by the controller.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

정적 함수

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateReturns a copy of the object original.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.