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Object.DestroyImmediate

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public static function DestroyImmediate(obj: Object, allowDestroyingAssets: bool = false): void;
public static void DestroyImmediate(Object obj, bool allowDestroyingAssets = false);
public static function DestroyImmediate(obj: Object, allowDestroyingAssets: bool = false): void;
public static void DestroyImmediate(Object obj, bool allowDestroyingAssets = false);

파라미터

obj Object to be destroyed.
allowDestroyingAssets Set to true to allow assets to be destoyed.

Description

obj 오브젝트를 즉시 파괴합니다. Destroy를 사용하는 것을 추천합니다.

이 함수는 에디터 코드에서 지연된 파괴 이후에만 사용되야 합니다. will never be invoked in edit mode. In game code you should use Object.Destroy instead. Destroy is always delayed (but executed within the same frame). Use this function with care since it can destroy assets permanently! Also note that you should never iterate through arrays and destroy the elements you are iterating over. This will cause serious problems (as a general programming practice, not just in Unity).