Version: 5.3

JoinMatchResponse

class in UnityEngine.Networking.Match

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다음으로부터 상속:Networking.Match.BasicResponse

매뉴얼로 전환

설명

JSON response for a JoinMatchRequest. It contains all information necessdary to continue joining a match.

변수

accessTokenStringJSON encoding for the binary access token this client uses to authenticate its session for future commands.
addressNetwork address to connect to in order to join the match.
networkIdNetworkID of the match.
nodeIdNodeID for the requesting client in the mach that it is joining.
portNetwork port to connect to in order to join the match.
usingRelayIf the match is hosted by a relay server.

생성자

JoinMatchResponseConstructor for response class.

Public 함수

ToStringProvides string description of current class data.

상속된 멤버

변수

extendedInfoExtended string information that is returned when the server encounters an error processing a request.
successBool describing if the request was successful.