Main Application class.
applicationContentsPath | Path to the Unity editor contents folder. (Read Only) |
applicationPath | Returns the path to the Unity editor application. (Read Only) |
delayCall | Delegate which is called once after all inspectors update. |
hierarchyWindowChanged | A callback to be raised when an object in the hierarchy changes.Each time an object is (or a group of objects are) created, renamed, parented, unparented or destroyed this callback is raised. |
hierarchyWindowItemOnGUI | Delegate for OnGUI events for every visible list item in the HierarchyWindow. |
isCompiling | Is editor currently compiling scripts? (Read Only) |
isPaused | Is editor currently paused? |
isPlaying | Is editor currently in play mode? |
isPlayingOrWillChangePlaymode | Is editor either currently in play mode, or about to switch to it? (Read Only) |
isRemoteConnected | Is editor currently connected to Unity Remote 4 client app. |
isUpdating | This property is true if the Editor is currently refreshing the AssetDatabase. During this time, the editor checks to see if any files have changed, whether they need to be reimported, and reimports them. (Read Only) |
modifierKeysChanged | Delegate for changed keyboard modifier keys. |
playmodeStateChanged | Delegate for play mode state changes. |
projectWindowChanged | Callback raised whenever the state of the Project window changes. |
projectWindowItemOnGUI | Delegate for OnGUI events for every visible list item in the ProjectWindow. |
searchChanged | Callback raised whenever the contents of a window's search box are changed. |
timeSinceStartup | The time since the editor was started. (Read Only) |
update | Delegate for generic updates. |
Beep | Plays system beep sound. |
DirtyHierarchyWindowSorting | Set the hierarchy sorting method as dirty. |
ExecuteMenuItem | Invokes the menu item in the specified path. |
Exit | Exit the Unity editor application. |
LoadLevelAdditiveAsyncInPlayMode | Load the given level additively in play mode asynchronously |
LoadLevelAdditiveInPlayMode | Load the given level additively in play mode. |
LoadLevelAsyncInPlayMode | Load the given level in play mode asynchronously. |
LoadLevelInPlayMode | Load the given level in play mode. |
LockReloadAssemblies | Prevents loading of assemblies when it is inconvenient. |
OpenProject | Open another project. |
RepaintHierarchyWindow | Can be used to ensure repaint of the HierarchyWindow. |
RepaintProjectWindow | Can be used to ensure repaint of the ProjectWindow. |
SaveAssets | Saves all serializable assets that have not yet been written to disk (eg. Materials). |
Step | Perform a single frame step. |
UnlockReloadAssemblies | Must be called after LockReloadAssemblies, to reenable loading of assemblies. |
CallbackFunction | Delegate to be called from EditorApplication callbacks. |
HierarchyWindowItemCallback | Delegate to be called for every visible list item in the HierarchyWindow on every OnGUI event. |
ProjectWindowItemCallback | Delegate to be called for every visible list item in the ProjectWindow on every OnGUI event. |