Version: 5.3

BuildPipeline

class in UnityEditor

매뉴얼로 전환

설명

Lets you programmatically build players or AssetBundles which can be loaded from the web.

정적 변수

isBuildingPlayerIs a player currently being built?

정적 함수

BuildAssetBundlesBuild all AssetBundles specified in the editor.
BuildPlayerBuilds a player.
GetCRCForAssetBundleExtract the crc checksum for the given AssetBundle.
GetHashForAssetBundleExtract the hash for the given AssetBundle.