Access to application run-time data.
This class contains static methods for looking up information about and controlling the run-time data.
| absoluteURL | The absolute path to the web player data file (Read Only). |
| backgroundLoadingPriority | Priority of background loading thread. |
| bundleIdentifier | Returns application bundle identifier at runtime. |
| cloudProjectId | A unique cloud project identifier. It is unique for every project (Read Only). |
| companyName | Return application company name (Read Only). |
| dataPath | Contains the path to the game data folder (Read Only). |
| genuine | Returns false if application is altered in any way after it was built. |
| genuineCheckAvailable | Returns true if application integrity can be confirmed. |
| installMode | Returns application install mode (Read Only). |
| internetReachability | Returns the type of Internet reachability currently possible on the device. |
| isConsolePlatform | Is the current Runtime platform a known console platform. |
| isEditor | Are we running inside the Unity editor? (Read Only) |
| isMobilePlatform | Is the current Runtime platform a known mobile platform. |
| isPlaying | Returns true when in any kind of player (Read Only). |
| isShowingSplashScreen | Checks whether splash screen is being shown. |
| isWebPlayer | Are we running inside a web player? (Read Only) |
| persistentDataPath | Contains the path to a persistent data directory (Read Only). |
| platform | Returns the platform the game is running on (Read Only). |
| productName | Returns application product name (Read Only). |
| runInBackground | Should the player be running when the application is in the background? |
| sandboxType | Returns application running in sandbox (Read Only). |
| srcValue | The path to the web player data file relative to the html file (Read Only). |
| stackTraceLogType | Stack trace logging options. The default value is StackTraceLogType.ScriptOnly. |
| streamedBytes | How many bytes have we downloaded from the main unity web stream (Read Only). |
| streamingAssetsPath | Contains the path to the StreamingAssets folder (Read Only). |
| systemLanguage | The language the user's operating system is running in. |
| targetFrameRate | Instructs game to try to render at a specified frame rate. |
| temporaryCachePath | Contains the path to a temporary data / cache directory (Read Only). |
| unityVersion | The version of the Unity runtime used to play the content. |
| version | Returns application version number (Read Only). |
| webSecurityEnabled | Indicates whether Unity's webplayer security model is enabled. |
| CancelQuit | Cancels quitting the application. This is useful for showing a splash screen at the end of a game. |
| CanStreamedLevelBeLoaded | Can the streamed level be loaded? |
| CaptureScreenshot | Captures a screenshot at path filename as a PNG file. |
| ExternalCall | Calls a function in the web page that contains the Unity Web Player or WebGL player. |
| ExternalEval | Evaluates script function in the containing web page. |
| GetStreamProgressForLevel | How far has the download progressed? [0...1]. |
| HasProLicense | Is Unity activated with the Pro license? |
| HasUserAuthorization | Check if the user has authorized use of the webcam or microphone in the Web Player. |
| OpenURL | Opens the url in a browser. |
| Quit | Quits the player application. |
| RequestAdvertisingIdentifierAsync | Request advertising ID for iOS, Android and Windows Store. |
| RequestUserAuthorization | Request authorization to use the webcam or microphone in the Web Player. |
| logMessageReceived | Event that is fired if a log message is received. |
| logMessageReceivedThreaded | Event that is fired if a log message is received. |
| AdvertisingIdentifierCallback | Delegate method for fetching advertising ID. |
| LogCallback | Use this delegate type with Application.logMessageReceived or Application.logMessageReceivedThreaded to monitor what gets logged. |