Position, size, anchor and pivot information for a rectangle.
RectTransforms are used for GUI but can also be used for other things. It's used to store and manipulate the position, size, and anchoring of a rectangle and supports various forms of scaling based on a parent RectTransform.
anchoredPosition | The position of the pivot of this RectTransform relative to the anchor reference point. |
anchoredPosition3D | The 3D position of the pivot of this RectTransform relative to the anchor reference point. |
anchorMax | The normalized position in the parent RectTransform that the upper right corner is anchored to. |
anchorMin | The normalized position in the parent RectTransform that the lower left corner is anchored to. |
offsetMax | The offset of the upper right corner of the rectangle relative to the upper right anchor. |
offsetMin | The offset of the lower left corner of the rectangle relative to the lower left anchor. |
pivot | The normalized position in this RectTransform that it rotates around. |
rect | The calculated rectangle in the local space of the Transform. |
sizeDelta | The size of this RectTransform relative to the distances between the anchors. |
GetLocalCorners | Get the corners of the calculated rectangle in the local space of its Transform. |
GetWorldCorners | Get the corners of the calculated rectangle in world space. |
SetInsetAndSizeFromParentEdge | Set the distance of this rectangle relative to a specified edge of the parent rectangle, while also setting its size. |
SetSizeWithCurrentAnchors | Makes the RectTransform calculated rect be a given size on the specified axis. |
reapplyDrivenProperties | Event that is invoked for RectTransforms that need to have their driven properties reapplied. |
ReapplyDrivenProperties | Delegate used for the reapplyDrivenProperties event. |
gameObject | The game object this component is attached to. A component is always attached to a game object. |
tag | The tag of this game object. |
transform | The Transform attached to this GameObject. |
hideFlags | Should the object be hidden, saved with the scene or modifiable by the user? |
name | The name of the object. |
childCount | The number of children the Transform has. |
eulerAngles | The rotation as Euler angles in degrees. |
forward | The blue axis of the transform in world space. |
hasChanged | Has the transform changed since the last time the flag was set to 'false'? |
localEulerAngles | The rotation as Euler angles in degrees relative to the parent transform's rotation. |
localPosition | Position of the transform relative to the parent transform. |
localRotation | The rotation of the transform relative to the parent transform's rotation. |
localScale | The scale of the transform relative to the parent. |
localToWorldMatrix | Matrix that transforms a point from local space into world space (Read Only). |
lossyScale | The global scale of the object (Read Only). |
parent | The parent of the transform. |
position | The position of the transform in world space. |
right | The red axis of the transform in world space. |
root | Returns the topmost transform in the hierarchy. |
rotation | The rotation of the transform in world space stored as a Quaternion. |
up | The green axis of the transform in world space. |
worldToLocalMatrix | Matrix that transforms a point from world space into local space (Read Only). |
BroadcastMessage | Calls the method named methodName on every MonoBehaviour in this game object or any of its children. |
CompareTag | Is this game object tagged with tag ? |
GetComponent | Returns the component of Type type if the game object has one attached, null if it doesn't. |
GetComponentInChildren | Returns the component of Type type in the GameObject or any of its children using depth first search. |
GetComponentInParent | Returns the component of Type type in the GameObject or any of its parents. |
GetComponents | Returns all components of Type type in the GameObject. |
GetComponentsInChildren | Returns all components of Type type in the GameObject or any of its children. |
GetComponentsInParent | Returns all components of Type type in the GameObject or any of its parents. |
SendMessage | Calls the method named methodName on every MonoBehaviour in this game object. |
SendMessageUpwards | Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. |
GetInstanceID | Returns the instance id of the object. |
ToString | Returns the name of the game object. |
DetachChildren | Unparents all children. |
Find | Finds a child by name and returns it. |
GetChild | Returns a transform child by index. |
GetSiblingIndex | Gets the sibling index. |
InverseTransformDirection | Transforms a direction from world space to local space. The opposite of Transform.TransformDirection. |
InverseTransformPoint | Transforms position from world space to local space. |
InverseTransformVector | Transforms a vector from world space to local space. The opposite of Transform.TransformVector. |
IsChildOf | Is this transform a child of parent? |
LookAt | Rotates the transform so the forward vector points at /target/'s current position. |
Rotate | Applies a rotation of eulerAngles.z degrees around the z axis, eulerAngles.x degrees around the x axis, and eulerAngles.y degrees around the y axis (in that order). |
RotateAround | Rotates the transform about axis passing through point in world coordinates by angle degrees. |
SetAsFirstSibling | Move the transform to the start of the local transform list. |
SetAsLastSibling | Move the transform to the end of the local transform list. |
SetParent | Set the parent of the transform. |
SetSiblingIndex | Sets the sibling index. |
TransformDirection | Transforms direction from local space to world space. |
TransformPoint | Transforms position from local space to world space. |
TransformVector | Transforms vector from local space to world space. |
Translate | Moves the transform in the direction and distance of translation. |
Destroy | Removes a gameobject, component or asset. |
DestroyImmediate | Destroys the object obj immediately. You are strongly recommended to use Destroy instead. |
DontDestroyOnLoad | Makes the object target not be destroyed automatically when loading a new scene. |
FindObjectOfType | Returns the first active loaded object of Type type. |
FindObjectsOfType | Returns a list of all active loaded objects of Type type. |
Instantiate | Returns a copy of the object original. |
bool | Does the object exist? |
operator != | Compares if two objects refer to a different object. |
operator == | Compares two object references to see if they refer to the same object. |