Version: 5.3

Logger

class in UnityEngine


인터페이스 구현:ILogger, ILogHandler

매뉴얼로 전환

설명

Initializes a new instance of the Logger.

Create a new instance or use default Debug.logger. See Also: ILogger, ILogHandler.

using UnityEngine;
using System.Collections;
using System.IO;
using System;

public class MyLogHandler : ILogHandler { public void LogFormat (LogType logType, UnityEngine.Object context, string format, params object[] args) { Debug.logger.logHandler.LogFormat (logType, context, format, args); }

public void LogException (Exception exception, UnityEngine.Object context) { Debug.logger.LogException (exception, context); } }

public class MyGameClass : MonoBehaviour { private static string kTAG = "MyGameTag"; private Logger myLogger;

void Start() { myLogger = new Logger(new MyLogHandler());

myLogger.Log(kTAG, "MyGameClass Start."); } }

변수

filterLogTypeTo selective enable debug log message.
logEnabledTo runtime toggle debug logging [ON/OFF].
logHandlerSet Logger.ILogHandler.

생성자

LoggerCreate a custom Logger.

Public 함수

IsLogTypeAllowedCheck logging is enabled based on the LogType.
LogLogs message to the Unity Console using default logger.
LogErrorA variant of Logger.Log that logs an error message.
LogExceptionA variant of Logger.Log that logs an exception message.
LogFormatLogs a formatted message.
LogWarningA variant of Logger.Log that logs an warning message.