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Component.SendMessageUpwards

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public function SendMessageUpwards(methodName: string, value: object = null, options: SendMessageOptions = SendMessageOptions.RequireReceiver): void;
public void SendMessageUpwards(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver);
public function SendMessageUpwards(methodName: string, value: object = null, options: SendMessageOptions = SendMessageOptions.RequireReceiver): void;
public void SendMessageUpwards(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver);
public function SendMessageUpwards(methodName: string, options: SendMessageOptions): void;
public void SendMessageUpwards(string methodName, SendMessageOptions options);
public function SendMessageUpwards(methodName: string, value: object = null, options: SendMessageOptions = SendMessageOptions.RequireReceiver): void;
public void SendMessageUpwards(string methodName, object value = null, SendMessageOptions options = SendMessageOptions.RequireReceiver);

파라미터

methodName 호출할 메서드 이름.
value 메서드에 대한 임의의 파라미터 값.
options Should an error be raised if the method does not exist on the target object?

Description

게임오브젝트와 behaviour의 acestor의 모든 MonoBehaviour들에 대해 /methodName/으로 이름지어진 메서드를 호출 합니다.

수신 메서드는 인수를 넣지 않음으로써 무시할 수 있습니다. If the options parameter is set to SendMessageOptions.RequireReceiver an error is printed when the message is not picked up by any component.

비활성 오브젝트로는 메세지가 보내지지 않을것 입니다(에디터나 GameObject.SetActive 함수로 비활성화된).

	// Calls the function ApplyDamage with a value of 5
	SendMessageUpwards ("ApplyDamage", 5.0);
	
	// Every script attached to the game object 
	// that has a ApplyDamage function will be called.
	function ApplyDamage (damage : float) {
		print (damage);
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void ApplyDamage(float damage) { print(damage); } void Example() { SendMessageUpwards("ApplyDamage", 5.0F); } }