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Ray

struct in UnityEngine

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Description

ray를 표현합니다.

ray는 origin 에서 시작해서 direction 방향으로 나아가는 무한대 길이의 선입니다.

Variables

directionray의 방향을 나타냅니다.
originray의 원점을 나타냅니다.

Constructors

RayCreates a ray starting at origin along direction.

Public Functions

GetPointray를 따라 /distance/의 거리에 지점을 반환합니다.
ToStringReturns a nicely formatted string for this ray.