This class is used for lists of structs that are synchronized from the server to clients.
To use SyncListStruct, derive a new class with your struct as the generic parameter.
public class MyScript : NetworkBehaviour {
public struct POW { public int pow; public float f; }
public class SyncListPOW : SyncListStruct<POW> {
}
public SyncListPOW m_pows = new SyncListPOW(); }
Serialization methods will be auto-generated for this new class.
| Callback | The delegate type used for SyncListChanged. |
| Add | Same as List:Add() but the item is added on clients. |
| Clear | Same as List:Clear() but the list is cleared on clients. |
| DeserializeItem | This method is used when deserializing SyncList items from a stream. |
| Dirty | Marks an item in the list as dirty, so it will be updated on clients. |
| InitializeBehaviour | Internal function. |
| Insert | Same as List::Insert() but also inserts into list on clients. |
| Remove | Same as List:Remove except removes on clients also. |
| RemoveAt | Same as List:Remove except it removes the index on clients also. |
| SerializeItem | This is used to write a value object from a SyncList to a stream. |
| DeserializeItem | This method is used when deserializing SyncList items from a stream. |
| SerializeItem | This is used to write a value object from a SyncList to a stream. |
| SyncListChanged | A delegate that can be populated to recieve callbacks when the list changes. |