Version: 5.3

Shader

class in UnityEngine

/

다음으로부터 상속:Object

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설명

Shader scripts used for all rendering.

Most of the advanced rendering is controlled via Material class. Shader class is mostly used just to check whether a shader can run on the user's hardware (isSupported property), setting up global shader properties and keywords, and finding shaders by name (Find method).

See Also: Material class, Materials, ShaderLab documentation.

정적 변수

globalMaximumLODShader LOD level for all shaders.

변수

isSupportedCan this shader run on the end-users graphics card? (Read Only)
maximumLODShader LOD level for this shader.
renderQueueRender queue of this shader. (Read Only)

정적 함수

DisableKeywordUnset a global shader keyword.
EnableKeywordSet a global shader keyword.
FindFinds a shader with the given name.
IsKeywordEnabledIs global shader keyword enabled?
PropertyToIDGets unique identifier for a shader property name.
SetGlobalBufferSets a global compute buffer property for all shaders.
SetGlobalColorSets a global color property for all shaders.
SetGlobalFloatSets a global float property for all shaders.
SetGlobalIntSets a global int property for all shaders.
SetGlobalMatrixSets a global matrix property for all shaders.
SetGlobalTextureSets a global texture property for all shaders.
SetGlobalVectorSets a global vector property for all shaders.
WarmupAllShadersFully load all shaders to prevent future performance hiccups.

상속된 멤버

변수

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public 함수

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

정적 함수

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateReturns a copy of the object original.

연산자

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.