bool Returns true when Editor is connected to the Cache Server. Returns false otherwise.
Checks connection status of the Cache Server.
using UnityEngine; using UnityEditor;
public class AssetDatabaseExamples : MonoBehaviour
{ [MenuItem("AssetDatabase/Debugging Connection to the Cache Server")] static void DebuggingConnectionToTheCacheServer() { //This will Enable Cache Server in Project Settings EditorSettings.cacheServerMode = CacheServerMode.Enabled; Debug.Log("Is Cache Server Enabled? - " + AssetDatabase.IsCacheServerEnabled());
var cacheServerIP = "10.37.44.195"; ushort cacheServerPort = 10443;
if (AssetDatabase.IsConnectedToCacheServer() == false) { if (AssetDatabase.CanConnectToCacheServer(cacheServerIP, cacheServerPort) == false) { Debug.Log("Cache server is not available, check IP address and Port Number"); }
else { Debug.Log("Cache server is available, but not connected now. Set correct IP and Port Number in Project Settings"); } }
else { Debug.Log("Cache Server is connected"); Debug.Log("Cache Server IP: " + AssetDatabase.GetCacheServerAddress()); Debug.Log("Cache Server Port Number: " + AssetDatabase.GetCacheServerPort()); } } }
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