Version: 2020.2

Coverage

class in UnityEngine.TestTools

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描述

描述 mono 所公开的代码覆盖率数据的接口。

Use one of the following methods to enable coverage:
1) Enable Code Coverage in General Preferences
2) Use the Coverage.enabled api
3) Use the Command line argument -enableCodeCoverage in batchmode

Code Coverage is a measure of how much of your code is executed when you run automated tests. It is typically presented as a report that shows the percentage of your code that is covered by tests.

It is much easier to accidentally introduce bugs into code that is not covered by tests, because those bugs are not detected straight away by the tests and can instead cause problems later — such as after you have published your game or app.

The report does not measure the quality of tests, only whether your code is executed at all by PlayMode and EditMode tests. It is especially useful to check that critical or high risk areas of your code are covered, because they should receive the most rigorous testing.

To generate a code coverage report you can install the Code Coverage package, which is a client of the Coverage api.

静态变量

enabledEnables or disables code coverage collection. Note that Code Coverage lowers Editor performance.

静态函数

GetSequencePointsFor为指定的方法返回覆盖率序列点。请参阅 CoveredSequencePoint 以了解有关此方法返回的覆盖率数据的更多信息。
GetStatsFor为指定方法返回覆盖率摘要。请参阅 CoveredMethodStats 以了解有关此方法返回的覆盖率统计信息的更多信息。
GetStatsForAllCoveredMethods为自从启动 Unity 进程或调用 Coverage.ResetAll() 以来所调用的所有方法返回覆盖率摘要。
ResetAll重置所有覆盖率数据。
ResetFor重置指定方法的覆盖率数据。