在运行时为最终光照计算分配多少 CPU 使用率。
在 Player 中为 Realtime Global Illumination 光照计算创建的 CPU 工作线程数。增加此值会加快系统对光照更改的反应速度,成本是使用更多 CPU 时间。CPU Usage 值越高,为解决 Realtime GI 创建的工作线程就越多。\ \ 请注意有些平台允许工作线程占用所有 CPU,而有些平台有最大限制:\ Xbox One:4 个 CPU 内核。\ PS4:4 个 CPU 内核。\ Android:如果设备为 bigLittle 架构,将只使用小 CPU,否则为 CPU 数 - 1。\
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