传递给 SceneManager.UnloadScene 的场景卸载选项。
None | 在不使用任何特殊选项的情况下卸载场景。 |
UnloadAllEmbeddedSceneObjects | 卸载从场景的序列化文件加载的所有对象。如果没有此标志,将仅卸载场景层级视图中的 GameObject 和组件。注意:在构建过程中动态创建的对象可以嵌入到场景的序列化文件中。在场景的后期处理器回调中创建和引用资源类型时,可能会发生这种情况。这些类型的一些示例包括纹理、网格和可编程对象。资源文件夹中的资源不会嵌入到场景的序列化文件中。 注意:此标志不会卸载可由其他场景引用的资源。 |
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