允许在运行时加载游戏时不通过用户操作 初始化一个运行时类方法。
游戏加载后,将调用标记为 [RuntimeInitializeOnLoadMethod]
的
方法。这是在调用 Awake
方法后进行的。
注意:标记为 [RuntimeInitializeOnLoadMethod]
的方法的执行顺序是不确定的。
// Create a non-MonoBehaviour class which displays // messages when a game is loaded. using UnityEngine;
class MyClass { [RuntimeInitializeOnLoadMethod] static void OnRuntimeMethodLoad() { Debug.Log("After Scene is loaded and game is running"); }
[RuntimeInitializeOnLoadMethod] static void OnSecondRuntimeMethodLoad() { Debug.Log("SecondMethod After Scene is loaded and game is running."); } }
loadType | 设置 RuntimeInitializeOnLoadMethod 类型。 |
RuntimeInitializeOnLoadMethodAttribute | 创建加载场景时使用的运行时类。 |
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