class in UnityEngine.UIElements.Experimental
实现接口:IValueAnimation
过渡动画的实现对象。
autoRecycle | 如果此动画对象在动画完成后将自动返回到实例池,则返回 true。 |
durationMs | 动画的持续时间(以毫秒为单位)。 |
easingCurve | 与此动画相关的平滑功能。默认值为 Easing.OutQuad。 |
from | 动画的起始值。 |
initialValue | 当尚未设置 from 字段时,为了获取此动画的起始状态而调用的回调。 |
interpolator | 值插值方法。 |
isRunning | 确定动画当前是否是激活的。 |
onAnimationCompleted | 此动画完成时调用的回调。 |
to | 动画的结束值。 |
valueUpdated | 每次进行值插值后调用的回调。 |
ValueAnimation_1 | 构造函数。 |
Ease | 设置缓动函数。 |
KeepAlive | 动画完成后,不将对象返回到实例池。 |
OnCompleted | 设置此动画完成时调用的回调。 |
Recycle | 将此动画对象返回到其对象池。 |
Start | 使用对象的值启动动画。 |
Stop | 停止动画。 |
Create | 创建一个新的 ValueAnimation 对象,或从其实例池中返回一个可用的对象。 |
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