Version: 2020.2

JointSpring

struct in UnityEngine

切换到手册

描述

JointSpring 用于向 HingeJointPhysicMaterial 添加弹簧力。

using UnityEngine;

public class Example : MonoBehaviour { void Start() { HingeJoint hinge = GetComponent<HingeJoint>();

// Make the spring reach shoot for a 70 degree angle. // This could be used to fire off a catapult.

JointSpring spring = hinge.spring; spring.spring = 10; spring.damper = 3; spring.targetPosition = 70; hinge.spring = spring; } }

变量

damper用于抑制弹簧的阻尼力。
spring用于达到目标位置的弹簧力。
targetPosition关节尝试达到的目标位置。