表示 3D 物理场景的单个实例。
BoxCast | 沿射线投射盒体并返回有关命中对象的详细信息。 |
CapsuleCast | 向物理场景中的所有碰撞体投射胶囊体,并返回有关命中对象的详细信息。 |
IsEmpty | 获取物理场景是否为空。 |
IsValid | 获取物理场景是否有效。 |
OverlapBox | 查找与给定盒体接触或位于盒体内部的所有碰撞体,并将它们存储到缓冲区中。 |
OverlapCapsule | 在物理世界中检查给定胶囊体,并在用户提供的缓冲区中返回所有重叠的碰撞体。 |
OverlapSphere | 计算与球体接触或位于球体内部的碰撞体,并将它们存储到提供的缓冲区中。 |
Raycast | 向场景中的所有碰撞体投射一条射线,该射线起点为 /origin/,朝向 /direction/,长度为 /maxDistance/。 |
Simulate | 进行与此 PhysicsScene 关联的物理模拟。 |
SphereCast | 沿射线投射球体并返回有关命中对象的详细信息。 |
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