必须由渲染管线进行渲染的单个视点。在对应 renderTarget 中包含目标视点和纹理数组切片。
occlusionMesh | 表示屏幕空间中在 XR 显示里不可见的区域。 |
projection | 渲染管线渲染到 renderTarget 所应使用的投影矩阵。 |
textureArraySlice | 渲染管线应渲染到的输出纹理数组的切片。 |
view | 渲染管线渲染到 renderTarget 所应使用的世界变换。 |
viewport | 选择输出纹理 renderTarget 的视口。 |
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