聚焦输入字段初始化属性。
处理用户选择 InputField 后发生的情况。这是一个受保护的属性。要返回焦点状态,请使用 InputField.isFocused。要将焦点转移到其他 GameObject,请使用 EventSystem.SetSelectedGameObject。
常见用法是允许用户在聚焦之后输入。另一种用法是在用户单击字段时输出消息(通常在创建密码时使用这种方法)。
//Create an Input Field by going to Create>UI>Input Field. Attach this script to the Input Field GameObject
using UnityEngine; using UnityEngine.UI;
public class Example : MonoBehaviour { InputField m_InputField; void Start() { //Fetch the Input Field component from the GameObject m_InputField = GetComponent<InputField>(); }
void Update() { //Check if the Input Field is in focus and able to alter if (m_InputField.isFocused) { //Change the Color of the Input Field's Image to green m_InputField.GetComponent<Image>().color = Color.green; } } }
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