origin | 胶囊体在 2D 空间中的起点。 |
size | 胶囊体的大小。 |
capsuleDirection | 胶囊体的方向。 |
angle | 胶囊体的角度(以度为单位)。 |
direction | 表示胶囊体投射方向的向量。 |
distance | 将胶囊体投射的最大距离。 |
layerMask | 过滤器,用于仅在特定层上检测碰撞体。 |
minDepth | 仅包括 Z 坐标(深度)大于该值的对象。 |
maxDepth | 仅包括 Z 坐标(深度)小于该值的对象。 |
RaycastHit2D 返回的投射数量。
向场景中的碰撞体投射胶囊体,返回与胶囊体接触的第一个碰撞体。
从概念上说,CapsuleCast 就像朝特定方向拖动一个胶囊体穿过场景一样。在该过程中,可以检测并报告与胶囊体接触的任何对象。
函数返回一个 RaycastHit2D 对象,该对象引用了胶囊体命中的碰撞体(如果未命中任何对象,则结果的碰撞体属性将为 NULL)。layerMask 可用于仅在特定层上有选择地检测对象(例如,这让您能够仅将检测应用于敌人角色)。
返回的 RaycastHit2D 将返回胶囊体将与碰撞体接触的点和法线。此外,它还返回当胶囊体接触该点时胶囊体的质心。
另请参阅:LayerMask 类、RaycastHit2D 类、CapsuleCastAll、CapsuleCastNonAlloc、DefaultRaycastLayers、IgnoreRaycastLayer、raycastsHitTriggers。
origin | 胶囊体在 2D 空间中的起点。 |
size | 胶囊体的大小。 |
capsuleDirection | 胶囊体的方向。 |
angle | 胶囊体的角度(以度为单位)。 |
direction | 表示胶囊体投射方向的向量。 |
contactFilter | 接触筛选器,用于以不同方式筛选结果,例如按层遮罩、Z 深度或法线角度。 |
results | 用于接收结果的数组。该数组的大小决定可返回的结果的最大数量。 |
distance | 将胶囊体投射的最大距离。 |
int
返回放置在 results
数组中的结果数。
向场景中的碰撞体投射胶囊体,并返回与胶囊体接触的所有碰撞体。
从概念上说,CapsuleCast 就像朝特定方向拖动一个胶囊体穿过场景一样。在该过程中,可以检测并报告与胶囊体接触的任何对象。
该函数返回找到的接触点数,并将这些接触点放入 results
数组。也可以通过 contactFilter
对结果进行过滤。
另请参阅:ContactFilter2D 和 RaycastHit2D。
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