obj | 要销毁的对象。 |
t | (可选)销毁对象前的延迟。 |
删除 GameObject、组件或资源。
立即或从现在开始在指定的时间(t
秒)后销毁对象 obj
。
如果 obj
是 Component,则从 GameObject 删除该组件并将其销毁。
如果 obj
是 GameObject,则销毁该 GameObject、其所有组件以及该 GameObject 的所有变换子项。
实际的对象销毁操作始终延迟到当前 Update 循环结束、但始终在渲染前完成。
using UnityEngine;
public class ScriptExample : MonoBehaviour { void DestroyGameObject() { Destroy(gameObject); }
void DestroyScriptInstance() { // Removes this script instance from the game object Destroy(this); }
void DestroyComponent() { // Removes the rigidbody from the game object Destroy(GetComponent<Rigidbody>()); }
void DestroyObjectDelayed() { // Kills the game object in 5 seconds after loading the object Destroy(gameObject, 5); }
// When the user presses Ctrl, it will remove the // BoxCollider component from the game object void Update() { if (Input.GetButton("Fire1") && GetComponent<BoxCollider>()) { Destroy(GetComponent<BoxCollider>()); } } }
Destroy 继承自 UnityEngine.Object 基类。Javascript 用户应考虑调用 UnityEngine.Object.Destroy,而不是 Object.Destroy,以避免将引用解析为 .Net System.Object 类。
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